We all remember the time when the word “games” was associated with “geeks”, “pimples” and “anti-social”. And maybe they still seem to be related to some people. But everyone who actually plays games knows that this has changed a long time ago. Not only that, but the way in which we play games is also drastically changing.
Read the full story »
Interviewing all kinds of games industry contributors. Artists, designers, programmers, CEO’s, veterans, coffee slaves, and many more.
Game Thingie’s hilarious, short, sarcastic, way too long, brilliant, and / or completely retarted opinions about games.
We all remember the time when the word “games” was associated with “geeks”, “pimples” and “anti-social”. And maybe they still seem to be related to some people. But everyone who actually plays games knows that this has changed a long time ago. Not only that, but the way in which we play games is also drastically changing.
Previously published on Critical Gamer
Picture this: a girl is fanatically playing a game, moving her fingers over the controller’s buttons with absolute
concentration. As she beats down the last enemy, a loud “yes!” escapes her mouth…
I’ve been teaching ICT to college students (some are fellow students even!) for several months now. The classes pretty much cover your basic HTML, CSS, Photoshop, Word and Powerpoint. And I mean basic. Yet somehow, about 50% of the students fail every period. Is it the teacher, the students, or something dangerously alien?
Previously published on Critical Gamer
Splash Damage’s Richard Ham and Edward Stern talk about the science behind BRINK, the motivations behind the game, and about the game itself.
The commotion about Free-to-Play MMOGs has settled down a bit. The perfect time to dig a little deeper. In an interview with Klaas Kersting (CEO of Gameforge, one of the biggest F2P MMOGs publishers), we talked about the risk of F2P, the business models in the games industry, and whether the F2P model will take over the industry.